Here’s their ad reel:Original story, February 22 2016:Blizzard has had a long history of supporting Mac gaming, so to hear during Blizzcon that Overwatch was only coming to Windows, PS4 and Xbox One on launch and that there were no current plans for a Mac version was surprising and disappointing. Parallels Desktop 17 for Mac Run Windows on Mac without rebooting. Run Windows apps on Mac with Intel and Apple M1 chip Move and share content between Mac and Windows Optimized for Windows 10 and macOS Big Sur Ready for macOS Monterey and Windows 11 (when available) Includes Parallels Toolbox over 30 one-touch tools for Mac and PCWindows gaming via Parallels or VMware Fusion. Love the VMware Fusion gaming options since most of the best games out there are optimized for Windows.This was achieved through a partnership with Blizzard by the Parallels team. Realising that Overwatch had now sold 15 million copies and seeing it as one of the most-requested programs to get running from their users, they called up big blue and got in contact with their engineers. Together they worked through problems – like, for example, there being absolutely no hair on characters when they started – and got it to a better place.If they aren’t, go to Settings > Display and check if the display settings are configured at 200 For most of the new application in Windows 10 you will see all the texture are supporting High The entire point of Parallels is to make Windows programs run in a way that seems native to OSX. It also has a huge batch of other tools built in, and will run all sorts of Windows programs if you’re interested in more than just Overwatch. I used it at a customer service job once, and it’s one of the few parts of that experience that wasn’t totally awful.If you’re in for all that, you can head over to the Parallels Desktop site and get downloading.
Optimize Screen For Windows On Parallel Driver Support From“We have a real love and dedication for Mac players, they’ve been extremely loyal to us and we love giving them Blizzard games.“But when dealing with the PC, the Xbox One and the PS4 – all of which are extremely welcoming to the technological needs to run a next-generation shooter – in a lot of ways we felt left behind, that we weren’t given the support we needed to make a great product on the Mac.”For those who might not be aware, graphics technology on OSX is pretty far behind – to the point that while the OS is more optimised for Mac hardware, dual-booting into Windows and running games on that is often a better solution. A Macbook which has no struggles whatsoever with a game in Windows can chug and require lowering settings while in OSX. At least that’s been my personal experience, and it just doesn’t have the driver support from Nvidia and AMD that Windows does.Kaplan does think this could change in the future, but feels Apple aren’t currently doing enough to make companies want to develop for Mac – especially in comparison to their peers.“There has to be a joint enthusiasm to really achieve success like that. The enthusiasm that comes out of Microsoft and Sony to have us on their platforms is overwhelming and we’re so appreciative of it.“I think Apple’s an amazing company” he continues, saying that those who want Overwatch on Mac need to make that clear to Apple, “and I hope, I really hope Mac players are vocal back to Apple that Mac gaming is extremely important and should be extremely important.The length of the segments is set by the Buffer length in the Audio Settings. The good news is, CPU load can be lowered if you take the time to make some adjustments to FL Studio as shown below.Why do underruns happen? - Live audio is rendered, ahead of time, in small segments that are sent to your audio interface. This is known as a buffer underrun.Windows, one of the most important settings is to select an ASIO audio device driver from the Input / output menu. Further information is available in the FL Studio Optimization YouTube playlist.Some very important settings are located on Options > Audio: If you do hear glitches in an exported audio, then it's a plugin behaving badly. Underruns also can't occur in exported wave or mp3 files as the render process can take as long as it needs to generate audio. If the buffer runs out before your CPU catches up then your audio device will start crackling or stuttering as it plays the audio data arriving later than needed, in bits and pieces.Underruns only matter during real-time playback - Loading projects and plugins will cause underruns and so the total count should not bother you. In this case some of the buffered audio can be used while the CPU catches up. This can improve unsolvable crackling issues, particularly during recording.NOTE: Do not connect your audio device through a hub. macOS - Try Aggregating your audio interface. Whichever driver you use, download the latest from your audio device manufacturer. But there are limits, buffer lengths over 40 ms (1764 samples) make live playing difficult and will probably not help CPU usage. Starting from 10 ms (441 samples) keep adding 5 ms (220 sample) increments until you notice a drop in CPU usage. For Windows you will need to click the ' Show ASIO panel' button there, to see the settings if you are using an ASIO driver (as you should be!). The Buffer length setting is found on the Audio settings page. Increase the audio buffer length - For Windows and macOS, make sure the Buffer length setting is not less than 10 ms (441 samples). As the buffer is reduced, processing overheads become an increasingly large proportion of the workload and the CPU meter climbs rapidly, usually below 10 ms, as the theoretical minimum buffer length is approached. Short buffers are a problem because there is a minimum time that can't be crossed without the CPU falling behind real-time. Longer buffers don't come for free, as more audio needs to be generated to fill them. That is, no matter how long the buffer, the computer needs half the buffer-time to generate the audio to fill it. Is your CPU running at full speed? Do you have some wimpy energy saving/CPU throttlingMode engaged. Quoted sample latencies assume a sample rate of 44100 Hz. For an explanation on how the FL Studio CPU meter is different from the OS CPU meter, see here. ![]() Finally, ALWAYS use a laptop connected to the power supply. Laptops: Open System Preferences > Energy Saver > Un-check automatic graphics switching. Un-check ' Put hard disks to sleep when possible' and ' Enable Power Nap'. Problem plugins - Check the Plugins behaving badly page for the correct or best 3rd party plugin Wrapper settings. If you have a habit of leaving windows open, time to change your workflow. Leaving plugin interfaces open, even when they are in the background behind other windows and not in use, can use significant CPU resources. If FL Studio can't find 64 Bit equivalents of the plugins it will bridge 32 Bit versions to 64 Bit mode and vice versa. Some people switch to FL Studio 64 Bit while their VST library is still 32 Bit OR they unnecessarily run the 32 Bit version on a 64 Bit system with mainly 64 Bit plugins. VST library mismatches - Make sure you are using plugins that match your version of FL Studio (32 or 64 Bit). There are two common causes: Bridged plugins - Make sure you are not bridging plugins unnecessarily. Bridged plugins may also just behave badly causing pops, glitches and possibly crashes. Bridging uses about 2% extra per plugin, so a couple won't matter but 10+ definitely will. The wrapper remembers settings, so deselect it for each plugin with Autosave activated. Incorrect Wrapper settings - Make sure you don't have Wrapper Processing > Make bridged activated where it is not needed or intended. Pencil in excel for macSmart Disable - Enable Smart disable on the Audio Settings and then run the Tools Menu > Macros Switch smart disable for all plugins. Multithread support - Make sure Multithreaded generator processing and Multithreaded mixer processing are selected on the Audio Settings panel AND if you are using VST plugins, ' Allow threaded processing' is selected on the Wrapper. Otherwise, use offline stretch modes. Generally, you should only use 'Stretch' mode for Clips that span a Tempo change. Time stretching > Mode > Stretch - If you have a lot of Audio Clips set to this mode, they will consume far more CPU than when set to Resample. For more details see FL Studio 32 vs 64 Bit FAQ Each Mixer Track represents an 'opportunity' to create these independent, parallel, processing paths. Multi-core CPUs need computational tasks that can be run simultaneously and so split across cores. Create multi-core compatible projects - Make sure that your highest CPU using plugins are routed to independent Mixer Tracks without shared 'Send' Channels. NOTE: Smart Disable is active only during live playback, it is temporarily disabled when rendering. If this global option causes issues with any plugins it can be disabled for those individual plugins using the wrapper menu setting ' Smart disable'. Buffer length - Make sure your buffer is not less than 10 ms (441 samples). Set these Audio Settings to ensure maximum performance: We made some dramatic improvements to CPU load starting with FL Studio 20.0.4 and more since then. Update to the latest version of FL Studio. Symptoms of this situation are audio glitches as individual cores max-out and cause underruns while the overall CPU load still appears to be low.Quick reference list for CPU optimization. If one mixer track is linked to another, then all the instruments and effects on both Mixer Tracks now have a dependency and can't be split across cores efficiently. Sample rate - Set to 44,100 Hz (or 48,000 Hz if that is not available). Mixer Interpolation - Should be set no higher than 24 point sinc (lower is better). Mixer can help particularly in cases where there is a misalignment between the audio and playback position or strange playhead jumpiness. Playback tracking - If not already set, try Mixer, Hybrid and Driver. Open plugins - Use the View Menu > Close all plugin windows ( Alt+F12). Priority - Set to ' Highest' and deselect ' Safe overloads' (don't worry, an 'unsafe' overload will just lock up interface controls momentarily). Reset plugins on transport - Make sure ' Reset plugins on transport' is disabled as this can cause significant glitching on start/stop events when using VST plugins. NOTE: If these do not help, make sure to deselect them again before proceeding. ASIO Options - Try the Mix in buffer switch and Triple buffer options.
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